The only exception are the specific Mage: the Ascension merits and flaws at the bottom. You may have to register before you can post: click the register link above to proceed. You can accomplish any of these feats with a minimum of concentration. Common Sense You have a significant amount of practical, everyday wisdom. However, at least once per story, an uncomfortable truth regarding any current situation will appear in your head and come out your lips. Old FlameSomeone you once cared for deeply is now with the enemy. (CB:Tz1), Holy AuraYour aura, no matter what color it takes, is unusually brilliant to those who can see it; you are practically a beacon among other mortals, burning with a religious devotion. Although you can pass as older than you actually feel, you have difficulty dealing with complex situations. (PGS). When and how this penalty applies is left to the Storyteller. (INQ), Domintor Pariah (Ghoul) You are Bound to a vampire who, for whatever reason, is unwelcome among or even hated by the other Kindred of the chronicle area. (SET), Refined You are a member of the elite. This merit should provide dramatic moments, and players should not come to rely upon them for plot resolution. These visions will range from the obvious to the symbolic; the exact nature and effect of the visions is up to the Storyteller. I like some of the more subtle merits, like Inoffensive to Animals, Acute Sense (s), Catlike Balance, Early Riser, etc. (CB:S), Benevolent Domitor (Ghoul) You must purchase the Domitor Background to buy this Merit. Merits and Flaws are divided into four categories: physical, mental, social and supernatural. Your Storyteller should create game stats for the stalker. However, you know that no one ever does anything they don't believe to be for their own benefit. A brush of the fingertips, a press of the palm, even the nuzzle of a cheek would be sufficient. Someone wants to harm you. Perhaps your eyes are unusually vivid, or uncannily colored, or incredibly trusting and inviting theyre distinct, regardless, so you might as well make use of em. The search for blood, the politics and pain, the constant knowledge of all eternity looking ahead of you, and perhaps your own cowardice, all have their effect on you. Personal Aura You do not project the aura associated with your road. The parasites also drink from one to four of your Blood Points each night (roll a die and divide by three, rounding up). Every time you are forced to wait around instead off acting, a Self-Control roll is required to see if you go haring off on your own instead. Despite the drawback, when used in conjunction with Aura Perception, the vampire will discover far more information from her target. Subscribe to get the free product of the week! Naturally, youll make an impression wherever you go. If you do something wrong and the act is not easily attributed to you, it will most likely be blamed on someone else. For him, your rivalry has become a matter of death or dishonor. Either you never bothered to save anything over the years, or you throw away any accumulated wealth for your own, obscure reasons. Face the FlamesThe weakness of your Beast renders you less susceptible to blind panic when faced with fire. In the case of sidhe kinain, this Flaw is the same as the Sidhe's Curse from the Player's Guide. Nosferatu-Specific Merits and Flaws | New Eden | Obsidian Portal Your enemy is unlikely to be your direct commander (the caliph in the case of warriors), and you may not even know his identity - though you may certainly try to find out and make your peace somehow. It also makes you stand out in a crowd; long after youre gone, people will still talk about those marvelous eyes. Members of the Ministry with this Merit find it much easier to Blood Bond an opponent, as once they have tasted the tainted vitae, they will do almost anything to drink it again. (CB:S). (ELY), Religious HysteriaEven among the devoutly religious, there are those that take things too far. (CB:R1), Pack Enemy You have made an enemy of your pack leader. Supernatural methods of tracking you, such as with Auspex, have a chance, but with greater difficulty (+2 diff). However, if other Kindred discover who you serve, your life might well be in danger. Whatever the case, the vampire is now plagued by the evil efforts of a demon. Even if people catch you in the act, your impression of innocence leads them to suspect someone or something else to be behind your deeds. Both characters have to buy this Merit. (Other explanations are possible: long-lost brother, master of disguise, Progenitor clone, a victim of Vicissitude.) Unfortunately, both of your kind would consider you threats if they knew of your relationship. 1 Merits and Flaws 1.1 Linguistics 1.2 Looks 1.3 Substance Abuse 1.4 Archaic Flaws 1.5 Bonding 1.6 Feeding 1.7 Mythic 1.8 Psychological 1.9 Contagion 1.10 Other 1.11 Thin-blood 1.12 Ghouls 1.13 Cults 1.13.1 Ashfinders 1.13.2 Bahari Vindictive Your personal honor is your life, and you will go to the ends of the earth to settle a score or avenge a slight. Surely you cannot be guilty of any wrongdoing! Nosferatu Caitiff You were Embraced by a Nosferatu, but failed to meet the standards of even that clan, and were subsequently rejected by your sire. You are certain word of your proscribed behavior is slowly making its way through society. When feeding, you gain an additional point to your blood pool for every two points of blood you consume. Several species of hemovores - ticks, lice, mosquitoes, gnats, chiggers, leeches and the like - find your blood particularly tasty. You stutter uncontrollably when you try to describe what you have seen or heard. Precognition You have the ability to perceive events before they happen. However, these vampire acquire a peculiar pallor upon their Embrace 0 they look like corpses, and no amount of blood ingestion will flush their features (as other vampire are able to do). InnocentYou convey an aura of childlike innocence. (CB:S), Secret Friendship You maintain a friendship with a mortal or a vampire outside the Sabbat, despite knowing that if you are discovered there is a good chance that both of you would be destroyed. In besting this individual, yougo to the extremes, and he behaves similarly towards you. The modifier is determined by the rating of this flaw. Recommended: Ghouls, EcstaticThis is a Merit of dubious benefit. The strength and pervasiveness of the curse depend upon how many points you wish to incur. Each time the character achieves goals relating to his obsession, he may make a Willpower roll (difficulty 7) to see if he can let the obsession rest for the remainder of the night. You are prone to the features of religious ecstasy - stigmata, glossolalia (speaking in tongues), visions and trances, et al. Such aid must be commensurate with the initial value of your gift of Prestation. If you actively attempt to direct your charms at a person, you may lower the difficulty by three. Fountain of LifeThe healing power of God runs through you. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). If a situation arises in which you should be killed, you actually survive, though you may be worse for wear. Should you refrain from action, the Storyteller is within his rights to deduct temporary Willpower from your character until such time as you pursue your vengeance once more. (DSBH). You feel that your domitor needs you, and that every feeding is nothing short of an act of purest love. If you shed enough limbs, you can escape nearly any bonds, though it is hard to flee the scene of captivity when one has no legs Nosferatu with this Merit often use it for practical jokes (Let's shake on it) (CB: NOS1), Long Fingers Your fingers are unnaturally long and spidery. ), Wraith Companion The character has a mentor that is a wraith. (CB:Tor1), University The character has control over a university. Only vampires with two or more dots of Valeren/Obeah may purchase this Merit. This enemy is quite dangerous, as he wishes nothing more than to send you to your end. (ELY), Powerful Ghoul You have a very powerful ghoul Blood Bound to you. However, Inquisitors and other hunters with this Merit are free from this restriction; they may use their Faith unfettered by any such psychological or religious crutch. (ELY). (ELY), Diabolist, Known You have committed diablerie at least once to achieve your current position of power. You are now safe from pain. Design your Samadji with the Storyteller, who will assign a final value to it. The V5 Core Rulebook, the latest edition of the game, defines merits in the following way: "advantages and gifts inherent to the character." You can generally only get merits during character creation. Prodigies of Koldunic Sorcery or other forms of blood sorcery reduce the difficulty of all paths and rituals. Gangrel are widely known for their durability and adaptability. You must decide who your enemy is and how you earned such enmity in the first place. Some visions may be precognitive, while others might be warnings or advice. This is a list of Merits and Flaws in the Storyteller System used by the Classic World of Darkness and other game lines. (DSBH), Entrepreneur Making money comes easy to the character. Stereotype can be very fun too, if fitting the tone of the chronicle. This book considers all the descriptive and systematic revisions made up to its release date of the books Vampire, 20th Anniversary Edition: The Classical Era, and revisions that could not have been updated in the main book. Even other Nosferatu are repulsed by your stink, and your Stealth Dice Pools are reduced by two against any creature that can smell, unless you are upwind. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. The focus of the premonitions is not under your control either. (CB:AS1), Natural LeaderYou are a natural born leader. Then again, you may have a visions as you are walking down the street minding your own business. (CB:Gio1), Infertile Vitae For some reason you are unable to create new vampires. (See: World of Darkness: Gypsies). In any case, this pack member tries to get others to side against you, and he tries to ruin every positive thing you accomplish for yourself or for the pack. This may be one of the existing physical or supernatural Flaws listed in the Player's Guide, like Huge Size, Short, Changeling's Eyes or the like, or it may be some new physical change or deformity. For any Obtenebration use over level 3 a Willpower check needs to be made Success means it works normally. You will never be fully accepted as a Toreador. (GFA), Eerie Presence Other people get a strange feeling when they are around you. The character has full access to the school, and he can hunt the campus freely. Healing Touch (Caress) Normally vampires can only seal the wounds they inflict by licking them. (CB: NOS1), Unconquered Ally (Banu Haqim before Schism) You have a friend and ally among the Unconquered. Both of you receive the benefits of the True Love Merit for one another. (GFA), Charmed Samadji (Ravnos; 1 - 4 Merit) Your family or sire has gifted you with an item of power. This makes a pooka kinain a compulsive liar, or causes a satyr kinain to suffer from Pan's Curse. The character will be able to touch and see him if in the Underworld, but in the Skinlands only the wraith will be able to contact the character unless the character has rituals or powers that allows her to see and interact with the Shadowlands from the Skinlands. Once the sign has been seen, it must be interpreted. (INQ). When acting on "home soil" (your main haven, not auxiliary havens), you gain an additional die to all your Dice Pools. Combined with Heightened Senses, this Merit can provide superhuman visual acuity. Merits and Flaws are divided into four categories: physical, mental, social and supernatural. (CG:S). The swarm does no actual damage, but any being caught in the swarm must make a Willpower roll (difficulty 7). While not everyone will simply surrender authority to you, they will usually consent to "follow your lead." With a look, a word, or a wave of your hand, you can make or break hearts. by: Kessai for Sanguinus Curae. Whatever the reason, you may ignore any one on every roll you make. This characteristic makes you the center of attention at any gathering, since they all want to wholeheartedly please you. If the ST having control of your memories is a NO GO for you, them amnesiac might just be the worst flaw in the game for you. This may not be taken with the flaw Low Self-lmage. At least you can stalk prey in a house of mirrors with relative ease. Lucky You were born lucky or else the Devil looks after his own. It constantly tries to cause all sorts of problems but seldom has the power to face the character directly. (INQ), Holdings ( 1 - 5 Merit) You own a number of properties that have been in your possession for years. fullscreen. You must spend a point of willpower to remain focused on the matter at hand and defer your urges until a more appropriate time. Download in Google Docs. (TE), Lunacy You are affected by the phases of the moon. Unlike religious ecstatics, who occasionally have visions of Heaven, your visions seem a bit too often, and a bit too untenable. (ELY), Phralmulo (Ravnos) You were Embraced from within the Rom, from one of the families of power. Independents may not take this Flaw unless the Storyteller approves a common sort of vampire whom the ghoul idolizes, and with whom the ghoul puts herself at a disadvantage in dealings, due to her romanticized ideas. Inbred may or may not be immediately discernable though their point cost should be relative to their magnitude. Special Gift (1 - 3 Merit) Your sire gave you a valuable gift after the Embrace. You receive a +3 difficulty modifier on any Social roll involving elder Kindred who know your secret. These modifications are permanent unless shaped away by further Vicissitude. Perhaps the character knows that the prince is an Infernal Diablorist or that the primogen are actually all Sabbat. (CB:R1). The down side to this Merit is that you must do everything in your power to avenge such deeds or insults. Nine Lives Fate has granted you the opportunity to come as close to Final Death as anyone can get and still survive. Although they will never allow you to bring any vampire "friends" into their territory (and may well use lethal means to enforce their privacy), they have an interest in your well-being and give you aid so long as this doesn't compromise their principles. Samadji may be activated in any of a number of ways. (GFA), Blase You are not easily impressed by others. You are still capable of creating a masterpiece, but it is tougher for you than for somoene else of equal training. You always seem to be the first to rise and the last to go to bed even if youve been out until dawn. If you succeed, you may "shed" a limb, leaving it in your opponent's grap while you escape. To resist the temptation, make a Wits roll (Difficulty 5) for simple things like I wonder what is in that cabinet! Increase the Difficulty up to 9 for things like Ill just peek into the dragons lair no one will know. (DSBH), Family Enmity By an act of betrayal, or perhaps a simple "misunderstanding," you have gained the scorn of one of the families. Some traits are presented as Merits in some sources and as Backgrounds in others; this list only covers sources that list traits as Merits. You may or may not love the other vampire, but you have a special link to her. Sanguine Incongruity Giovanni manifesting this peculiar trait are quite rare - there are fewer than a dozen reported instances. (CB: NOS1), Pale Aura (Ghoul) Due to some quirk of fate or your reaction to the Blood, your aura is naturally pale. Because your abilities may not be enough, such overconfidence can be very dangerous. You seem to make others very uncomfortable, especially animals and mortals. With but a touch, you can achieve the same effect. (GFA), Capable Assistant The character has another vampire who acts as her right hand in everything. The exact nature of this Flaw should be worked into the elder character's memoirs.(ELY). You may have gifted them with favors or material items sometime in the distant past, or just last week, but they now owe you a debt. Overconfident You have an exaggerated and unshakable opinion of your own worth and capabilities-you never hesitate to trust your abilities, even in situations where you risk defeat. (GFA), Supernatural Spouse You share a relationship equivalent to marriage with a supernatural creature other than another Kindred. Incorrigible Flirt You cannot resist making playful attempts at seducing anyone who fits your criteria for the perfect sexual partner. The Storyteller is encouraged to enforce the effects of your Frailty, and some Frailties may cause serious problems for kinain in mortal society. However, you do not worry overmuch about those individuals who loathe you from a distance. InnocentYou are always thought of in the most positive light, unless evidence exists to prove otherwise. Power levels of samadji vary greatly; a three to four merit samadji might provide the user with effects equivalent to low-level Disciplines, such as Unseen Presence. (PGS). Opponents must score two more successes than normal to grapple you, and your difficulty to soak fire damage is reduced by one. These creatures crawl and hide among the creases and folds of your skin despite your best efforts to remove them. This ability can greatly impact the story, and the exact nature of the effects is left up to the Storyteller. Characters may purchase this Merit only once and gain no benefit when using Discipline techniques. The number of points in Prestation Gift must be determined by both the player and Storyteller, based on the number and magnitude of the debts owed you, and the importance of the Kindred who owe them. Only the general flow of Kindred politics and society remains reasonably familiar; the rest of the world is gibberish. Mechanically, V20 dice system is about 40% chance success per dice - this includes 1s subtract.
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