After that, concentrate on removing armour from Impera Enforcer Veterans. Your goal is to eliminate all foes. After 3 turns, destroy that unit. Talk to the two people to learn that someone has given an injured Nilfgaardian shelter. Beyond this fight is a mine entrance with a dwarf hiding inside. 2023 GAMESPOT, A FANDOM COMPANY. Your allied rows will have the Impenetrable Fog affect which will damage one of your units at the beginning of subsequent turns. Ignore the large gate, which is locked, and go south picking up some additional loot on the way until you come to a village inhabited by drowners. The Nilfgaardians are engaging in primitive biological warfare. Meve is your general and she has a command ability that she can use every few turns. If you order him to be whipped, you'll gain nothing from it. When you get to the wooden bridge, cross it and follow the path leading northwest. Approach them for a battle. Return to the fast travel point. one that the game gives you) rather than your own. Even with the disadvantage of reduced morale, this battle was more of a massacre. To proceed you must lay siege to Castle Rivia. If you brought the druids with you earlier, you will part ways at this point. Adjust your deck. Go south and pick up some loot from the water's edge. Go through the nearby gate for another battle. Puzzle battles give you a fixed handful of cards and a goal. Gets a lot better when promoted since the damage is doubled. Use a Royal Decree and play one Arbalest on your melee row and one on your ranged row. The Troll will throw a snowball at your melee row and everyone will end up in the ranged row. Cross the bridge and approach the gates of Kaveldun for a scene. Elf and Onion Soup (Trinket)Presents you with three random units from which you can choose one to play. In the Mess Tent, you can have a chat with Reynard Odo. Use your command ability and use all 4 Landsknecht units to damage the 11 HP Knights. Since they're not valuable, I like to start off with a Rivian Pikeman which summons any other Pikemen in your deck when deployed. You have two units with 5 strength in your melee row along with a Decoy with 8. Unfortunately, they restore any damage you do at the start of their turn. Mahakam Shieldbearer (Dwarf, Blitz)Can be ordered to set another unit's power equal to his and starts with two charges. Before leaving the estate, look behind the house for a golden chest (4/6). Play the Skulls to pair up with the Forager. Pay 1000G to have the tomb rebuilt and Gascon will gain a promotion, making him somewhat more useful. I use the Fake Floren trinket to take the Swordmaster out ASAP which defangs the archers somewhat. Return to the main path and pick up the nearby loot. The location indicated by the treasure map is a short distance away. Go through the broken wall in the south and then go all the way west until you come to a golden chest (6/10). After victory you will receive the Shrike trinket and your army's morale will be boosted into the bargain. Afterwards, you can read the notice board here and obtain another piece of black propaganda from the other notice board. Back outside the town, go into the field just to the southeast. Gabor Zigrin + (Dwarf)On deployment either damage one or more units by a total of 15 or play two trinkets from your deck. You can choose to let the peasants stay with you, but it will reduce your army's morale. Examine the tomb. Gather the spoils from the battlefield and make your way east towards Falbeson's estate. Currently this is the Lyrian Banner which allows Meve to use her command abilities more frequently. Move a Light Infantry from the melee row to the ranged row. You will find a letter among the after-battle spoils. While on the enemy side, they can be damaged by any row effects (such as fire from the Strays Bomber) and once back on your side they can only add to your overall strength. When you're done, make your way through the gates to the Lyrian capital. If you also do direct damage with your Arbalest units, at some point Lippy will start feeding on his allies. To avoid this issue, you may want to wait until you're at the end of the map before attempting to open any chests. Head through the gate further to the north for a scene where you witness Nilfgaardian soldiers trying to fight off necrophages. Besides doing damage, snowballs will cause damaged units to swap rows. You will have to choose how to punish them. Examine the house next to it to obtain 2500G and a card fragment. Gather the after-battle spoils and make your way north a short distance to enjoy the view and pitch camp. Continue east onto the ice and make your way northwest where a Shaelmaar is blocking the way to a golden chest (1/8). Leave through the gate in the south and pick up some wood. Head west when you come to the fork and you will find a shrine. When you get to the main part of the village, you will notice that there is a closed gate blocking the way northeast and a bunch of elves and dwarves looking a bit shifty. Interact with the recruitment post (marked by a blue banner) to pick up 7 recruits. The other choice will have its own consequences later on. Bekker's Dark Mirror is kinda useless since the weakest unit is likely to be a Harpy's Egg. The enemy will keep throwing cards at you. Return to the main path and make your way southwest. This is a somewhat challenging battle. Allowing the soldiers to join will cost morale but give you two new unit types to add to your forces. As before, turn back and use scouts on the map to locate any loot that you may have missed. If the unit survives, it will be boosted by 25. If you allow them to join you, you will gain resources later. Victory will earn you the Dimeritium Shackles trinket along with a decent chunk of loot and a new report entry. Gascon will trick the guards into opening the gate. You need to surround him with units whose power sums to a total greater than his. Make your way southeast. The enemy will deploy Elven Mercenary units which are spies that damage your allied units when they move back to their own side. You want Meve to be using the Longsword since this allows you to control which of your units are consumed as well as doing additional damage to the boss. Enemy Cards: Recruit, Black Infantry Arbalest, Nilfgaardian Commandant Redraw until you have a number of attacking cards, especially those which can be used repeatedly, or refreshed by Reynard.. Exit the village through the northern gate. There are new reports for you to read. This should make a grand total of 10 trinkets, unlocking the Hoarder trophy. You will also receive a new report after the battle. Enemy Moves | Witcher Wiki | Fandom This is something of a palette cleanser after the fight against Aep Dahy. Build a watchtower in your camp if you've not done so already. You can choose to murder him to improve your forces' morale. The enemy will also deploy Alba Armored Cavalry units that gain 2 power and 2 armour every time you use an order or a command ability. Like, thanks. This is not a difficult battle at all, but using your Bombers and/or Pitfall Traps will help. Basically, this is 2 points of damage every turn. Use the Arbalest to destroy another escort unit. Ho hum. You may need to rearrange your deck a little. Return to the gate that you ignored earlier for a scene. Werecats are particularly annoying since they steal units from your deck and place them on the enemy side. If you allowed the troops to live your morale will have taken quite the battering. Your Wagenburg will now have six armour so use it to destroy the mob. Their ability now becomes an order ability (rather than deployment) and will damage each affected unit by 3. If being unable to access those couple of bits of loot annoyed you, you can get to them by leaving the village to the south and going northwest. Bone Talisman (Trinket)The "mysterious ability" is one of three effects: As you can see, those are all pretty good abilities. I don't rate these units, but they're useful for an upcoming battle. Deploy the War Wagon. Choose to free the peasants for a battle. Return to the road and follow it south. Recruits can be picked up from recruiting posts and by talking to certain individuals on the map. Once again, you'll be subjected to row effects so Lyrian Pathfinders are good to have. WATCH THE TRAILER. Use a Strays Saboteur on the Spotter at C2 and move Gascon up to C1. Deploy Meve and kill the other Guard, reducing Falbeson to 0 HP in the process. Lyrian Horn (Trinket)Boosts all your units by 2 and damages all enemy units by 2. Not as good as being able to select any unit but this is pretty powerful. Continue northeast to the quest marker for a scene which will result in unavoidable loss of morale. Your goal is to boost one unit to 125 strength. Dig up the golden chest (3/9). Grab the loot and take the path leading east. If it's on the ranged row, the weakest unit will be damaged. If you're not currently using it, make the Rivian Broadsword Meve's weapon. You can retrieve a letter from the notice board after the battle. Unlocking the chest will give you a letter. Lyrian Hajduk + (Human)Gains 1 power and can give a charge to units on both sides. In the second round, you should be able to dominate. You can restore your morale to neutral at the nearby shrine. Now go north onto the main path and unlock the fast travel point. The enemy will move its two melee units to its ranged row and one unit to the melee row, inflicting two damage on your Arbalest. They will be replaced by a Dao with 9 HP. After the battle is finished, your temporary allies will reveal themselves to be inhabitants of Gheso, a vassal state with no love for the Nilfgaardians. Starting from the bridge to Kaveldun, walk a short distance along the road and go through a gate leading to a compound where some Nilfgaardians are flogging a peasant. Barnabas Beckenbauer (Gnome)When deployed, gives you a choice of three random trinkets to play This is a pretty powerful ability. Play a Singer in your melee row and attack three carcasses. If you give the enemy a few turns to get both rows full (for example, deploy Rayla then Xavier then use the Decoy card on Xavier and deploy Xavier again), you can really go to town on wrecking his units. The location marked on the treasure map is close to the fast travel point northeast of Crumhorne. After the battle, you will meet Isbel of Tretogor, a sorceress. If, somehow, the Slave's power is higher than the Slave Driver's, he will kill the Slave Driver instead. If you choose to intervene you will have to fight a puzzle battle. Continue west and you'll come to a farmstead. At this point use the Rivian Broadsword on the Wolf, reducing it to 5 power. There are three loot piles to grab. This is a good opportunity to aim for the I Have the Power! Return to the crossroads and take the path leading northwest and make a note of the shrine. There are also 2 Guard units with 7 HP who will damage Falbeson by 9 when they die. Pick up a piece of loot from the corner of the gardens here then go east and northeast through the temple grounds. Remember to add the Decoy card to your deck. This is a standard battle fought against familiar Nilfgaard units and there is nothing interesting to be found among the after-battle spoils. It's a 30-hour long RPG that employs Gwent:. Later in the battle, your enemy will start deploying spy units. Accept his invitation for a morale boost. The enemy commander has an ability that will damage a unit by 5 and units either side by 2. trophy while creating a "Gascon" unit gives you Dog Trainer. Examine the dwarven body to retrieve a key and a letter. Speak to the nearby peasants if you like and grab some loot from behind the largest house. You will do this by getting them to the same power and then using the Scorch card. Use Bekker's Dark Mirror. Approach the palisades for a scene and a battle. Grab loot as you make your way south towards the fast travel point. The summoned units are random. This is a standard battle. After the battle, you will have another conversation with Demavend. If you rethink your choice you can come back later. You will also gain a bunch of cards in your hand. Head up the steps and collect the loot at the top. This guide was built upon the same framework as I did for The Banner Saga; if you enjoyed Thronebreaker, you might enjoy that game as well. Talk to the peasant chopping wood for some additional wood and find a small pile of gold just to the east of him. Grab the loot and examine the house. There's a main quest battle coming up shortly so you may want to avail yourself of the nearby shrine if you haven't done so already. Note that you are unable to play a given trinket a third time even if you have two Blacksmith units in your hand. Gabor Zigrin (Dwarf)He has two deploy abilities from which you can choose one. Alternatively, you can choose the option that boosts your forces' morale. If you have Barnabas with you, you can spend 100 wood to get 750G. When battling monsters, Eyck can damage an enemy unit by his current power. Gather the after-battle spoils and continue south. As you make your way west, you will have a scene if you allowed the freed slaves to follow your army earlier. Continue north and examine the tree. You'll see some rocks with a tree growing out of them. If that ally is destroyed, return it to your hand rather than sending it to the graveyard. Play your second Arbalest into your melee row and attack the Wyvern for 8 HP. Use the ability up to 8 times. Continue east for a scene. The enemy deploys spectral units that haunt your allied units - an effect that does increasing amounts of damage each turn. Strays Infiltrator + (Human)Gains 1 power. Walkthrough - Thronebreaker: The Witcher Tales Walkthrough & Guide Basically, this gives you the effect of a Wagenburg without having to build up its armour which means that it can be quite a powerful play. Pitfall Traps are good because they reduce the number of units that an enemy can play. Categories Community content is available under CC-BY-SA unless otherwise noted. Your goal is to eliminate the Hym without any allies being killed. There are several piles of loot to be found here along with a letter on a body in the centre. Return to the fast travel point and use the nearby recruitment post. After the battle, you will figure out where all the dwarven enemy units came from - they were the missing dwarves. There is a timer on the field that counts down each turn. Continue west and then south. Arnjolf the Patricide (Human)He has an order ability that can damage an enemy by the total number of enemy units and can use it every turn. You may want to adjust your deck. You'll likely need to sacrifice a few cards to make this possible. Attack a different Barghest with each and the Hag will destroy them, replacing them with 5 HP versions. Return to the main path and head northwest for a scene. Approach the Water Hag for a battle. If there is a Barghest alive, the Beast gains the immune attribute meaning that you cannot target it. You skulk out of the city and make your way to Aedirn, a neighbouring kingdom. Go a short distance south for a battle against monsters. Unlock the fast travel point. You want to have neutral morale at the end of this chapter. Afterwards, a lumberjack will explain that they won't be paid unless the wood gets to Nilfgaard. The Longsword boosts an ally's strength by four and gives it one point of armour and can be used every three turns. Two will take its place. The Fake Floren trinket is no good for this battle while the Dazhbog Runestone is useful. As you proceed, a cart will fall down a chasm. Move the Light Infantry to your ranged row. A short distance to the west is a bird's nest with something glinting in it. Thronebreaker biggest flaw: The difficulty : r/gwent - Reddit Place another Onager next to it, destroy the 3 HP Drone and damage another Drone. One relates to the Scoia'tael leader while the other relates to reprisals taken against Lyrians. Black Blood (Trinket)Damage all enemies by 1 and boost an ally by the damage dealt. After this, it's a matter of surviving. Deploy Reynard and flip the final table on the ranged row. There are a couple of loot piles to the north. You have an optional goal of eliminating the enemy leader, Gimpy Gerwin. Continue south, grabbing loot from the abandoned village. Queen Meve is on the field so you lose your command abilities. The solution involves making your enemies seize Soldier Puppets until you get the charged Wagenburg back on your side of the board. If the first ability kills its target, any remaining damage can be done to a different unit of your choice. I've still not chosen the option that doesn't tell Caldwell to go plough himself! Go east to the signpost and take the road going south. When you're ready to proceed, make your way to your tent at the top of the camp to consult with your advisors. At this point you can choose to rat out the Zigrins. Go across and continue east. Continue west and help yourself to some wood. Use Longsword on the units that you want to keep alive. Follow this with a second Scytheman and use Meve's Longsword ability to boost them. Destroy the weakest ally and boost 5 random allied units by the destroyed unit's power. Muzzle (Trinket)Seize a bronze enemy unit. Here's a solution. Two Arbalest attacks should be sufficient assuming you have sufficient other troops on the field to do the required 10 points of damage. Deploy a Sapper, destroy the remaining Nekker and damage the Alghoul. It's harder than it sounds. You will find a letter among the after-battle spoils. Approach the sinister figure in the centre of the grounds for a puzzle battle. Use the Wagenburg to destroy the Vampires. Thronebreaker was released in October 2018 for Microsoft Windows, on 4 December 2018 for PlayStation 4 and Xbox One, in January 2020 for Nintendo Switch, and in July . There's another pit blocking your way so take the long path round. Go through the gates and make your way through the allied camp to Demavend's tent for the final scenes of the game. Solve the curse of Black Brook (which requires you to recruit Barnabas), Give the Vidmar treasure to the elder-in-chief, Don't take vengeance following the avalanche, Lie about the relative heights of the peaks. Crushing Trap + (Machine)If the average power of affected units after activation is 3 or less, all units are destroyed. A Nilfgaardian force will attack Meve 's troops and the battle Trapped will begin. You will come across a group of dwarfs standing outside their houses. When there are only three enemy units remaining, use the Onagers to damage them if necessary and the Cadaverine to eliminate them. My Enemy's Enemy Description Region (s) Aedirn My Enemy's Enemy is a subquest in Thronebreaker: The Witcher Tales . When wagons appear on the enemy side, you have two turns in which to defeat them. The goal is a simple one: kill the Grave Hag. Arm Meve with the Spear. I'd hold off on doing so, because you can come back here later. Blizzard (Trinket)Spawn and play two random trinkets. Play the Foul Ale to pair up with the Slinger. Continue along the road and pray at the roadside shrine to increase your army's morale. This is a standard battle. The Mantlet card will return them to your hand. This will give the Wagenburg three points of armour. The enemy commander alternates between damaging your units and healing enemy units as its command ability. At this point, you need to keep them under 10 HP so that they do not explode. They have a nice synergy with the Aretuza Adept since, if duplicated, they will appear on the field right away. This is a standard battle. Otherwise, cross the bridge to the east. Falbeson will invite you to a banquet in your honour. Use a Splish Splash card and take two swigs. If you have Eyck with you you can get 1000G at no cost. Play the Horse Thief to the RIGHT of the Scytheman. The Wyvern will eat a cow. If you destroy them, the countdown timer is reduced by 2. You can choose to punish the raiders or turn them loose against Nilfgaard. Place a War Wagon in your Ranged Row. If Gabor is with you, you can obtain 800G for 200 wood which is better than the exchange rate if he isn't. You have 10 uses of a command ability which swaps a stone with the stone on its left or moves it to the right of the other row if there is no stone on the left. Examine it to meet Murko Vidmar who wants help in finding a family heirloom. Not bad if you get lucky, but not great either. If you lynched the nonhumans in Elkenfurt or murdered the patients in the field hospital, these episodes will not go unmentioned. You have two paths to choose from here. Go north past the field where you fought the Deranged Cow until you come across the bride and her captors. Go south for a scene in which someone is being forced into a barrel to be tossed off a cliff. Since he's an outright terrorist, this is a request that is quite easy to refuse. You can obtain a letter from the nearby notice board. It will cost you two recruits to obtain a card fragment. Do NOT dismiss him; instead ask "How goes your hunt?" Approach the man and the woman to the south who are so pleased to see you that they give some gold. He has 150 HP so it won't be easy. Leave the fort through the southeast exit. There are a couple of pieces of loot that are inaccessible from your current location so don't worry about them for the moment. Forager (Human, Field Support)Destroys the unit to the right and boosts this unit by the destroyed unit's power. Doing so is required for a trophy. If you feel justifiably squeamish at being complicit in a war crime you can refuse and still keep her since the next decision will be much easier to make. Use an Arbalest to destroy the final Water Hag. You can obtain 500G at the cost of army morale. This randomness limits their overall usefulness but it's not bad to have one in your deck in a full battle. Play 5 or more characters in one battle. Approach the necrophages for a puzzle battle. Place a Slinger in your ranged row and select the three Scythemen. If you disagree, Eldain will murder your scouts. You will also learn that Gabor was witness to the massacre of a rival clan and did nothing to prevent it. Here's a solution: You'll receive a Decoy trinket following victory. Goes very nicely with the Bombers. Cool music! Go north and unlock the fast travel point. Return to the most recently unlocked fast travel point and head east for a scene. You have a choice between spending 25 gold or 1 recruit to remove the obstacle. Steam Community :: Guide :: Choices and Consequences In the second round, let Aep Dahy play an Alba Armored Cavalry unit and then place Infiltrators next to it. You can pay 250G to light candles to the memory of the fallen. The Horse Thief will now swap power with the leftmost Slave. As you cross the bridge to the northeast, you can help out a merchant in need. The tree near the centre of the camp is the Wayfarer's Beech. Go past the dwarf and examine the cave mouth to obtain 200G at a cost of 2 recruits. Victory will unlock the There's No Place Like Home trophy. When you find all three fragments, you will add a trinket to your deck. Devana Runestone (Trinket)Summon 3 copies of a Deathwish unit on the battlefield and destroy them. Otherwise, it will be damaged. All the tricks you have at your disposal should still mean an easy victory, however. Pitfall Trap (Machine)When deployed, damages all enemy units on the target row by 2. Return to the fast travel point and head south. Sounds good. After the battle, Reynard will accuse Gascon of being the traitor in your ranks. She is a pacifist in a time of war which is a difficult stance to maintain. Pray if your morale is not currently high, otherwise save it for later. Afterwards, you will find that the enemy wagons contain nothing but scrap. The enemy will destroy two palisades. If Eyck is with you, can obtain some wood and gold at no cost. Every turn he moves one square to the right. The castle is inhabited by a noble family who have long been in conflict with Meve. Destroy the Water Hag on your melee row with the Lyrian Arbalest, adding a Slinger to your hand. Place an Onager on one of your rows and use it to damage one of the Drones by 6. Grey Rider + (Human, Field Support)Gains 3 power. This should provide you with a complete card. Repeat both moves and the Wagenburg will have 13 armour. You can take him up on his offer, losing him as a unit. Since they are added to your hand, this can be OK in conjunction with Alchemists (preferably promoted) and maybe Bekker's Dark Mirror. Cross the bridge to find a shrine and continue northeast to find a fast travel point and a bit of loot. Dig to reveal a golden chest (5/9). If not, restore your backed-up save data and try again. If the row is on fire, damage all units on the row by 5. Every time the enemy damages one of your units, Eyck will gain 1 strength. You have a gate to destroy which will allow you to enjoy your new Reinforced Ballistas. The disruption caused by the Nilfgaardian invasion has forced them to try their luck in Mahakam. The Troll has seven snowballs which he will throw at the row with the most humans in it. Afterwards, walk south around the nearby islet to collect some loot and continue round for a battle. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright . You can talk to the prisoner but he doesn't have anything useful to say for himself. Go south to find another two. Assuming you didn't, collect the loot that they've graciously left lying out in the open. Otherwise this isn't a challenging battle. Each turn, the Ancient Foglet summons two normal 4 HP Foglets who attack the palisades. Use Meve's command ability. You may want to adjust your army so that Meve is using the Rivian Broadsword. At some point, the enemy will start playing Commandant cards which are powerful but take damage when enemy units are destroyed. Typically useless in the first round of a battle these cards summon a random ally from your graveyard (i.e. When you come to a fork in the road, go north. Whether it's an improvement depends on your playstyle. Pick up some loot and make a note of the shrine. You may also want to swap out any trinkets that damage all enemy units and remove Trap cards. Lyrian Hajduk (Human)When deployed, give 1 charge to the unit to its right. Continue northwest and make a note of the shrine here. If you're using the Flail as Meve's weapon, adjust your deck so that you're using something else for the time being - I would suggest the Longsword. The enemy will pretty much hand you the first round. You will lose the Lyrian units from your deck and Caldwell will come to gloat. This will destroy it along with the rest of the corpses. If you want to feel bad about the deed, talk to Keltullis first and find out why she attacked the town. Follow the path east and you will come to a golden chest (6/9). You'll want Rayla in your hand so that you can deploy pretty much all your Cavalry to target the gate. Needless to say, Eyck can become a beast when you're using the Manticore Trophy and is pretty decent even when you're not. They combo well the Wagenburg and Reynard Odo. If you follow the path east, you'll come across a spiked pit blocking your way. Unless stated otherwise, assume that you should fight all battles. Order the Troll to let the Bomber pass. Deploy Gascon to the melee row and attack a guard, reducing him to 1 HP. He will ask to join your company in spite of his injuries. Gascon + (Human)Gains 2 power whenever an enemy or allied card is moved. Your forces will become demoralised which seems a little unfair. Here's the solution. You can get most of what you need in the first round by placing Pit Traps on both enemy rows. Approach the bridge leading to the cemetery for a scene. No sooner do you arrive in Aedirn than you are thrown straight into battle against Scoia'tael forces. Play another Arbalest on your melee row and attack the fifth corpse along (note that it has 6 HP). With Reynard, you will hatch a plan to strike behind the enemy lines in Angren, a strategically important territory. If Villem is not in your army, he will open the gates and you will proceed to the final assault. At some point in the second round, Meve will be destroyed, which is not necessarily a bad thing because you'll regain the use of your command ability. In the first round, the enemy will inflict Biting Frost on your rows and play Dwarven Marauder units that power up when Biting Frost is in effect. You'll receive a new weapon for Meve. The Nilfgaardian spies are trying to get the occupants of the fortress to let them in. Use Black Blood and boost the 107 strength Drone at C6 by 18. You will capture the caravan and release three spy units on the enemy side. This can be OK, particularly after the first round of a best-of-three battle. Set fire to the enemy rows to inflict damage over time and use Slingers and the Rivian Broadsword to take out the archers who are your biggest threat. This will reveal the final golden chest of the chapter (8/8). This is useful in a couple of battles but generally not one you'll use. Since your morale should be in the green, it's worthwhile to do so. Unlock the fast travel point just to the north and cross the bridge. Note: since Rayla may not be in your army, her absence is assumed in any strategy tips. Here's a solution: After victory you will receive the Bekker's Dark Mirror trinket. If you do so, he will take 3 HP damage.
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