lost laboratory of kwalish maps

41Gibbering Mouther GynosphinxMedium aberration, neutral Large monstrosity, lawful neutralArmor Class 9 Armor Class 17 (natural armor)Hit Points 67 (9d8 + 27) Hit Points 136 (16d10 + 48)Speed 10 ft., swim 10 ft. For characters 5th-10th level. Instead, characters can find the cards scattered in variousThe starting point for the adventure has a big impact locations throughout the adventure, allowing them to beon establishing the full identity of the Cartophile. The characters mustmight be a chemister from the Izzet League who left the find their way to the lost city hidden within the Barrierguild to pursue his own work away from Niv-Mizzetrs Peaks, then return with its location.prying eyes. When those systemsdisks leading to the treasury, and that they are ordered fail completely after that point, the monastery plungesto deactivate the disks if anyone other than the Grand into the valley to be destroyed, along with any creaturesMaster attempts to cross them. Successfully doing so overrides all thethe treasury. 4 The characters discover signs of past expeditions to d10 Encounter the Barrier Peaksthe remains of travelers crushed 1 A xorn and an umber hulk hunt as a team, with the by fallen rocks. the following spells, requiring no material components: Unless surprised, a creature can avert its eyes to avoid thesaving throw at the start of its turn. Spell. Lost Laboratory of Kwalish "Cliff Edge" Battle Map : dndmaps A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. that his professional career commissioning expeditions and maps has been background research for a personal obsession. It can be found on page 57 of Lost Laboratory of Kwalish (5e). Senses darkvision 60 ft., passive Perception 15Quasit Languages Common, Sylvan Challenge 1 (200 XP)Tiny fiend (demon, shapechanger), chaotic evil Blurred Movement. The disks are set in a line and spaced 5 feet Wisdom (Perception) check confirms that these are apart. Chapter 2 of Xanathars Guide to Everything includes random forest encounters, Underdark encounters, and mountain encounters. Extra Life supports Children's Miracle Network Hospitals by raising funds and awareness that provide 32 million treatments each year to kids across the U.S. and Canada. Countless wires twist their way across thecheck. D&D Lost Laboratory of Kwalish for Fantasy Grounds They say littleIf the target is a Medium or smaller creature, it is about the workings of the place, but vaguely hint atgrappled (escape DC 10). Once theinspiration die is rolled, it is lost. You might opt to have the Grand always in need of fresh servants to shovel fuel in the Master reveal some of the workings of the monastery engine room, and fresh minds to replace the brains in through its boastingspecifically, the existence of the the control room.) A bit of sinister origins. See appendix B and appendix D for more removed in this way falls under a curse. If made operational, the apparatus can be used In whatever way she can, the undead high priest to safely dive into the gelatinous ooze in search of begs the characters to open the coffin and free her. Melee Weapon Attack: +4 to hit, reach 5 ft., one Languages Umber Hulkcreature. They stand in alcovesooze issued forth, driving the kenku from Daoine Gloine or recesses along the towers upper reachesand areand effectively sealing the city away from the rest of crafted in disturbingly lifelike fashion. Error: No match for email address or password. characters souls, extracted by his machinery. Are the Barrier Peaks in Forgotten Realms or Greyhawk? Page. As they start their search, they're first directed to an accomplished gnome map merchant named Anaxi Zephries, known as "the Cartophile.". PDF Lost laboratory of kwalish maps - Limpiasol compartments, revealing 10d10 gp worth of loose coins,This rendered the devil into the treasurys brain in three uncut sapphires (50 gp each), and a map showinga jar. 21 301. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube. Gaze on any creature in the laboratory that she can see through the monitor. However, on a failed check, the brain different locations. establishing the monastery as a place of pure knowledge and balance.Roleplaying Kwalish Kwalishs PlansHowever he is met, Kwalish presents himself as adetached, single-minded researcher. Negotiating with it successfully allows this one attacks as soon as the characters are access to a secret tunnel that cuts days off the recognized. 30 feet of the umber hulk and is able to see the umber hulks eyes, the umber hulk can magically force it to makeTreant a DC 15 Charisma saving throw, unless the umber hulk is incapacitated.Huge plant, chaotic good On a failed saving throw, the creature cant take reactions until the start of its next turn and rolls a d8 to determineArmor Class 16 (natural armor) what it does during that turn. A follow-up successful DC 15 Intelligence(Religion) check can then trigger ritual magic thatreverses the flood of ooze and sends it back to the SlimePits. 39Froghemoth Galeb DuhrHuge monstrosity, unaligned Medium elemental, neutralArmor Class 14 (natural armor) Armor Class 16 (natural armor)Hit Points 184 (16d12 + 80) Hit Points 85 (9d8 + 45)Speed 30 ft., swim 30 ft. will secure a promise from the characters to return Vorpal Shards. Otherwise, it takes Lost Laboratory of Kwalish | TM & 2018 Wizards. Damage Immunities fire, poison Condition Immunities poisoned Scimitar. . Melee Weapon Attack: +8 to hit, reach 5 ft., one target.Multiattack. Hanging on the walls around the tabledesignated immured ones and incarcerated here, are a number of grotesque leather masks.where the monks attempt to break their wills and returnthem to servitude. Lost Laboratory of Kwalish | TM & 2018 Wizards. mechanical dilemma too challenging to overcome. A ceremony is underway as the characters arrive, with phantom victims being led before the medusa. Creatures. Categories: 5e. Even at a distance, many of the statues appear to be humanoids of different races. Alternatively, them from the death curse. From One Mad Mage to AnotherIf you're running a campaign making use of Waterdeep: Part 1: Mission to theDungeon of the Mad Mage, Kwalish's laboratorymight contain secrets useful in the exploration of Barrier PeaksUndermountain. If the monodrone dies, its body disintegrates Persuasion +6, Stealth +4 into dust, leaving behind its weapons and anything else it Senses darkvision 120 ft., passive Perception 16 was carrying. Keeping track of memes, sub-memes and subversions of it can be a business that puts employment at risk. Hit: 5 (1d6 + 2) bludgeoning damage. With a slightly crazy warlock that was willing to sacrifice part of himself to the sphinx (- Int), tried to join the monks (until the party stopped him) and let Kwalish "borrow" pa. Both rings channel the power of teleportation and flight, and wereC4. Use the statistics for the apparatus of Kwalish from wire connects the helmet and shackles to the coffin, and chapter 7 of the Dungeon Masters Guide: can be recognized as a form of astral silver cord with a successful DC 15 Intelligence (Arcana) check. 6Barrier Peaks Rumors d100 Rumor 9600 Kwalishs grand experiment? (The sprites invisibility extends to the stirges as well while they are mounted.) information. Hit: 1 slashing damage.Shortbow. Melee Weapon Attack: +9 to hit, reach 5 ft.,Intelligence of 3 or higher, regardless of interposing barriers, one target. into the prison cells at area M6. Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Enormous chimney- monastery, they must contend with the guardian waiting engines extend from the bottom of this island, burning for them in area C2. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spellActions attacks). Get the 13 monsters from Lost Laboratory of Kwalish for use on D&D Beyond. Your purchase of this adventure goes to a truly great cause! Any character proficient in these skills canand a successful DC 12 Charisma (Persuasion) check, a attempt a check or use the Help action to providebrain can be enticed to reveal its knowledge of Kwalish advantage on another characters check. The legendary inventor disappeared in the peaks of eons ago . You can stagger their introduction throughout the course of the adventure (as suggested in each NPCs description below), with each one able to provide a useful next step to help the expedition along. treasure, including the journal from Kwalishs original A successful DC 15 Intelligence (Arcana) check or expeditionand a final brain in a jar. nutritious goop that refills itself slowly over the Additional symbols also mark out the correct route course of one week through the labyrinthine tunnels to area C1. If the creature does so, it At will: charm person, darkness, detect magic, dispel magic,cant see the medusa until the start of its next turn, when it gust of windcan avert its eyes again. Likewise, bits of crumbling walls and broken statuary After Kwalish fled his first laboratory, he used the that have fallen hang suspended above the streets.initial research of his expedition to eventually make hisway to Daoine Gloine. A successful DC 12 Intelligence now powers the kraken, though she does not control (Investigation) or Wisdom (Perception) check made it. Each is a martial arts adept with these changes: East Wind is armed with a longsword that is a poly- morph blade (see appendix D), granting him the following attack: Polymorph Blade. Her Kwalishs hidden lab. O4. Its last the following table to determine what they find. Secret Agendas. The characters must reach your location to leave thisastronomer extradimensional space.9 A jewel spilling from A series of storerooms are connected together in what seems an endless arrangement. Many of the statues above the oozethe entrance to his lab. Characters who explore the temple might inadvertently help the treant or the golem finally overcome its foe. The scepter and crown it bears appearset between them and paths winding throughout. The Lost Laboratory of Kawlish is a bit of a small adventure module compared to others like Curse of Strahd and Waterdeep Dragon Heist. If the check result is 14 or higher, ahas been made, they look to help the characters character catches sight or warning of magicallyespecially if this also leads to their own escape. Purchasing this bundle unlocks the Lost Laboratory of Kwalish book in digital format in the game compendium with all the artwork and maps, cross-linking, and tooltips. Gargoyles andthe world. d10 Encounter They possess rumors and fragments of a map, 12 A party of monks (five cultists led by a cult fanatic) and are keen to steal the characters resources especially if Gearbox the modron is present. the familiars by adam jay epstein andrew jacobson books. Further featuring new art, maps (from Claudio Pozas), and even a cartoon (from Jason Thompson)as well as the famed suit of powered armor, as edited by Jeremy Crawford on the Dragon+ livestream! worthy causeand for 2018, youll find even more projects made available on the DMs Guild throughout the year. Lost Laboratory of Kwalish | TM & 2018 Wizards. Born over 400 years ago, he is best known as the creator of the Apparatus of Kwalish, among other magic items. If Gloine Nathair-Nathair is defeated, the medusa wears a gold necklace (1,200 gp), a pair of gold across from some sort of large glass device hints at the bracers (375 gp each), and ten gem-studded gold rings (50 gp each). by Dragander. Treat any group of leather faces as a swarm of bats, and see the leather works (area M7) for more information.Locations in the Monastery M3. that the sphinx seeks the knowledge held by the brains Another option is to allow decapitated characters to in jars, the brains know thisand greatly fear thathave their heads magically reattached and their life outcome. passive Perception 10Mace. If you prefer not to have such weapons fall intoto conceal their features, which can be seen only if a the hands of the characters, then whenever an eldermonk is forced to unmask, or if a watchful character monk is defeated, its force pike automatically overheatsgets close to a monk and succeeds on a DC 12 Wisdom and explodes. The restrained creature must Challenge 3 (700 XP)repeat the saving throw at the end of its next turn, becomingpetrified on a failure or ending the effect on a success. Such conditions might include killing events, as can any revived statues, or even the medusathe wraith in bauble 1, finding a special item in the if the characters use speak with dead after ending hermarket in bauble 2, and so forth. Theyll told about it.begin looting, abandon work in the engine room, andeventually attempt to flee. Each hireling is also charged with chronicling the partys progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. Adventure - 5etools This could be a riddle, a secret, a logical The flying ferry is summoned from the monasteryscontradiction, or any other questionbut the sphinx dock at the sphinxs mental command, crossing overwarns the characters that with all the knowledge it has to the cliff ledge. Parry. The high priest attempts to spaces within baubles of glass and crystal. The Monastery dais backed by an ornate arch. A character such with a successful DC 13 Wisdom (Perception)can pick a cells lock with a successful DC 15 Dexterity check or by any character who has seen the horridcheck using thieves tools. The sphinx can take 3 legendary actions, choosing from the options below. its own movement. (See appendix D for more information on the deck, and its distinct connections to the adventure.) Its bludgeoning damage if used with two hands.spellcasting ability is Wisdom (spell save DC 11, +3 to hitwith spell attacks). What level & how many players have others played thru with & what is recommended? If the characters meet descendantsof the citys original inhabitants, they might be askedto free the city of the ooze, perhaps in exchange forvaluable lost lore. If the targetfails a DC 10 Charisma saving throw, the sprite also knowsthe creatures alignment. If Gearbox the modrontreasury (see area M10 for more information). Lost Laboratory of Kwalish "Cliff Edge" Battle Map . Senses darkvision 60 ft., tremorsense 60 ft.,Shock Susceptibility. Like this book? victimsboth willing and unwillingto stand before the To reduce the travel time to the lost city to nothing,you might have Kwalishs notes provide instructions Lost Laboratory of Kwalish | TM & 2018 Wizards.for reopening the planar archway in area M3. Teleport (Costs 2 Actions). If those markings are deciphered with a successful DC 12 Intelligence (Investigation) check, the characters can traverse the tunnels in a few hours. Each of these dormitory cells contains only a bed, a Creatures. The brain in a jar in this area belongs to the allows a character to deactivate the antimagic field. Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. Last week, Dungeons & Dragons released The Lost Laboratory of Kwalish, a new adventure designed for players from Level 5 to Level 10. See area C4 for more The journal can be safely opened by the brain in a information. The legendary inventor disappeared in the peaks eons ago. Each creature that divination spell that it refuses. The medusa still shards, and numerous oddly shaped glass statues. This title was added to our catalog on November 10, 2018. She suspects Apparatus of KwalishAARON HBRICH Lost Laboratory of Kwalish | TM & 2018 Wizards. For characters 5th-10th level. To Kennedy ODay, for On behalf of the entire Dungeons & Dragons team, we playing one of her first games of D&D next to Bart at the sincerely thank you for your contribution to Extra Life 2017 Extra Life livestream in the Wizards of the Coast and the Childrens Miracle Network Hospitals. Its statistics are the samein each form, except for the speed changes noted. Any inspection or a successful DC 12 Creatures. If Ctenmiir escapes or is freed, heKwalish is grateful enough to help them with their quest might return to the monastery to occupy it as hiseven without payment. These weapons are much time exploring on their own, Lean Meimbaol fromnotoriously ineffective against polished metal armor and area M1 arrives to personally escort them to the abbey.shields, which reflect their laser bolts: If combat breaks out, the monks all reveal their true natures, and attempt to overwhelm and capture theForce Pike. Her goals are to keep the knowledge of her true form and her relationship with Ctenmiir a secret; to free the vampire if she can, without incriminating herself; and to convince characters to draw from her deck of several things. The appendix offerssphinx was subsequently repaired with magical- advice for limiting their use.mechanical partsand (unknown to it) programmedby Kwalish to serve his needs and guard this location. It can Hit Points 4 (1d8)innately cast the following spells, requiring no components: Speed 30 ft.At will: detect thoughts, mage hand, zone of truth STR DEX CON INT WIS CHA3/day each: charm person, command, hold person 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)1/day each: compulsion, hold monster, sleep (cast at 3rd level), Senses passive Perception 10 Tashas hideous laughter Languages any one language (usually Common) Challenge 0 (10 XP)Actions ActionsMind Blast (Recharge 56). Individual blobs of ooze apparatuses that bear his name, he arranged the statues congeal around these statue armatures as they erupt throughout the city streets, creating a bizarre tableau of out of their staged scenes and attack. Doing with working laboratory equipment, similar to the ruined so shows a silent view through the similar monitor in the tomb of the medusa (area O4). The characters must first discover him there by making a close-up investigation of the appendix E) armor, then find a way to access its controls. Hit: 5 (1d6 + 2) piercing damage. I am getting ready to DM this for three players. But from market square, a royal personage holding court, and soabout the third-story level down to the streets, the city forth. One creature of the quasits choice within 20Senses blindsight 60 ft., passive Perception 8 feet of it must succeed on a DC 10 Wisdom saving throw orLanguages be frightened for 1 minute. May I take you to a patchwork leather robe and a gleaming crown, and him now? it carries a scepter set with odd crystal bumps and metal flanges. The Grand Master might have long ago out six levels of the adventures crashed ship: a largefigured out how to activate this gate. These control panels arebe found by characters exploring the city. If freed, each attacks the nearest target unless a This area is a maze of damaged controls and brokencharacter succeeds on a DC 12 Charisma (Persuasion) machinery. Swarm of BatsMagic Weapons. Alternatively, the Grand Master might send With its enhanced knowledge, the sphinx can over a squad of five monks (cultists) led by an eldercorrectly answer almost any question. It's a Sith legend. paralyzed, petrified, prone, restrained, stunnedA target can repeat the saving throw at the end of each of its Senses blindsight 60 ft., passive Perception 11turns, ending the effect on itself on a success. He Shauna Narciso, Christopher Perkins, Ben Petrisor, Hilary Ross, Liz Schuh, Nathan Stewart, Emi Tanji, Greg Tito, Daneven repurposed much of the crafts unique magical Tovar, Anna Vo, Kate Welch, Richard Whitters, Trish Yochum Playtesters: Christine Abram, C.J. Ifthe saving throw fails by 5 or more, the creature is instantly Perception 14petrified. Treasury his research into finding Daoine Gloine even after setting up his initial laboratory on the floating island. Please enable JavaScript to get the best experience from this site. 15 Charisma (Deception, Intimidation, or Persuasion) Lore and Information. 5th Edition Levels 5-10 61 pages Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. Ranged Weapon Attack: +2 to hit, range Confusing Gaze. multiple sessions. A thin silver it. I know this is subjective, but a little insight from those who have played it would be ideal. A space opposite that shows where othershackles have been removed from heavy bolts sunk into A collection of tiny glass statues of creatures,the stone. Its pages detail how Kwalish continued M10. The answer to theand any hirelings accompanying the party attempt to question is to ask the question, pressing the sphinxcomplete this secret agenda over any others. Magic items arethey discover that Kwalish has long since been exiled, described in the Dungeon Masters Guide, unless theand his lab converted into a monastery now dedicated adventures text directs you to an items description into the bone devil that is the sites Grand Master. kenku high priest of Daoine Gloine. Iftheir polearms with laser weapons secured from the the monks are harassed, or if the characters spend toomonasterys stores of technology. It can also use its tongue or bite. Or you might have acreature Kwalish previously met through the gate arrivein response to it being opened. For characters 5th-10th level. PDF The Familiars By Stacey Halls However, you can easily run a shorter version of the adventure, or even an exciting one-shot, byWaterdeep Dangers making the following modifications: Full Version (Five to Six Sessions). 29 170. old. Every 10 minutes of exploration, there is a 20 percent chance that one or more randomly determined devils happens upon the apparatus and attacks it.8 The lens of a The characters step into an illusory version of a city oddly familiar to them, and feel a compulsiontelescope being to find the citys heart. Use a map of the actual city or town where your game is played (or wherelooked through by an you are based if you play your game online). However, he does issue a subtle warning. encircle the devils arms and tail. Creature. The quickling makes three dagger attacks.Damage Immunities poisonCondition Immunities poisoned Dagger. Desperate, better view of the stone towers rising above the ooze.Kwalish constructed another planar gateway whileimprisoned in the temple, then opened a portal to the Many of the glass statues set along the exteriors of the222nd layer of the AbyssJuiblexs Slime Pits. Free delivery for many products! Anyone have maps for Lost Laboratory of Kwalish? : r/battlemaps - Reddit spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Every 10 minutes of exploration, there is a 20 percent chance that one or more randomly determined aquatic creatures happens upon the apparatus and attacks it.12 A crystal ball held by The characters appear in a version of the tomb of the medusa (area O4), in which Gloine Nathair-a statue of a medusa Nathair is still alive. He disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own research. A successful DC 15 Intelligencethe correct bauble brings the characters into Kwalishs (Investigation) check grants a character enough insightlaboratory. As the characters arrive, an elder monk A massive pair of cathedral doors open onto a long nave.named Lean Meimbaol greets them. Though he does not lower his At the far end of the nave, a throne resembling a cowl, he greets you warmly. One of his ancestors took part in Kwalishs lost expedition to find Daoine Gloine, the mythical city of the Barrier Peaks inhabited by people of glass. The gnome has long sought to learn the truth of the expeditions demise. 21When the last of the kenku fled Daoine Gloine and the ooze-folk are on guard. The same check reveals that wires lead Antimagic Field. The characters which are immune to the fields effect. familiar bloodstained ritual of the night wiki fandom. when you tap your reflection However, recent carvings have been etched into these A mechanical metal puppy that playfully follows you tunnels in thieves cant and Infernal, marking the route around when activated to the monastery for new recruits. It says "for characters 5th - 10th level", but doesn't specify how MANY characters. 23 (+6) 8 (1) 21 (+5) 12 (+1) 16 (+3) 12 (+1) Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the characters develop an especially close relationship to the Cartophile, the gnome might reveal Lost Laboratory of Kwalish | TM & 2018 Wizards. Value to the Party. 6 26. Control Roomand follow the marked trails out of the Barrier Peaks ifleft to their own devices. If you really like the Barrier Peaks location or just want to try adding a little more sci-fi into your normal game I highly encourage you to look at https://goodman-games.com/store/product/original-adventures-reincarnated-3-expedition-to-the-barrier-peaks/. A creature, including thethat would alter its form. Ona 5 or 6, the creature takes no action or bonus action and Spellcasting. If they demure or refuse, Lean metallic shards.Meimbaol does not interfere with their exploration of the Welcome, the Grand Master says. However, each hireling also has one or more secret agendas that might work against the characters interests. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. If searched, the bodies might still umber hulk working to herd characters toward its possess useful gear or fragmentary maps showing partner. None as such. target. However, none of the items found in this version of the treasury can leave the extradimensional space.7 One of the eyes in a The characters find themselves inside a variant version of the apparatus of Kwalish abandonedstatue of a devil within the Nine Hells. Doing so requiresand able to hear him. Lost Laboratory of Kwalish | TM & 2018 Wizards. Languages Infernal, telepathy 120 ft. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) Hit: 8 (2d4 + 3) slashing damage.poison damage. A tentacle is destroyed if it takes more than 20 damage.Saving Throws Int +7, Cha +5Damage Immunities necrotic, poison, psychic Reducing the construct to three or fewer tentacles reducesCondition Immunities charmed, exhaustion, frightened, its attacks accordingly. The adept makes three unarmed strikes or warlock spells:three dart attacks. Lost Laboratory of Kwalish "Cliff Edge" Battle Map - Pinterest countless sacrifices or the cult of the medusa, the evil Within the coffin is the jellified remains of a former priest falsely denies any knowledge of such things. either survived the characters assault on the Monastery of the Distressed Body or were away fromCavern Encounters the monastery and returned to find it routed. And though none of them could produce aOnward Journey full map showing the route they took, their stories all shared a common elementthat Daoine Gloine wasKwalishs recovered journal and its notes on finding populated by creatures made of living glass, tended toDaoine Gloine can be used to locate a series of by kenku in love with those creatures shining beauty.mountain passes on the other side of the monasterys These occasional tales drove more explorersincludingvalley. Will you dare an alternate expedition into the Barrier Peaks to find him?s a special offering in support of Extra Life A Note from the D&D Team 2018, were pleased to present the following In 2017, the D&D team added several projects to the DMs Guild in support of Extra Life (including One Grung Above, adventure scenario, built around a new The Lost Kenku, and The Tortle Package). In the aftermath, the Grand Masters servant the route to a cache of stolen goods hidden near aWhazzit discovered Kwalishs war machine designs thieves guild in a city of your choice.and managed to construct it using the bone devils One cache also holds a Three-Dragon Ante deck withexoskeleton. Maps matching "tag:lost laboratory of kwalish" Tomb of the Dwarven King. Locations in the Monastery The following locations are identified on the map on page 9. The legendary inventor disappeared in the peaks eons ago. Treasure. . would return from the mountains with wild claims ofEnergy cells cannot be recharged. In both cases, the inventor deemed Ultimately, Kwalish might become a patron of sortshis desperate actions as necessary measures to advance to the party, especially if the powered armor is loanedhis research. When the cube moves, the engulfed creature moves with it.Shortsword. Lost Laboratory of Kwalish | TM & 2018 Wizards. Daoine Gloine was destroyed in an earthquake, and so was Kwalishs expedition. Floating hundreds of feet in the air at the center of the Before the characters can attempt any crossing to the valley is a large island of rock. It can also Grand Master. Lost Laboratory of Kwalish (Fantasy Grounds VTT Version) | RPG Item

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lost laboratory of kwalish maps

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