destiny 2 damage calculator

For example: If you are attacked by a Taken Echo Knight and you have Taken Barrier 20%, Hive Barrier 20%, and 2x Concussive Dampener 27.75%: (1-20%) * (1-20%) * (1-27.75%) =46.24%incoming Damage, or effectively53.76%total resistance. Destiny 2 - All Classes, subclasses, and perk trees Going by positive feedback from my previous posts I believe this is something to benefit the community. Please read the sidebar rules and be sure to search for your question before posting. What your teammates are using is another consideration. These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor. Some of them are almost as important as raw damage. These cookies do not store any personal information. There really isn't much to say about this part, other than 'use the correct modifier'. NL Shadow 701X), Scout Rifle 2; 42 RoF; 38 Impact - 31 AM (eg. Due to the way the Health bar is handled, there is definitely some rounding involved in the rendering. For most content, primaries do the add clear job perfectly well, so this is most useful in high-difficulty PvE. Your average damage dealt within one Magazine in PvE. Required fields are marked *. This role is a little less intensive as you will be using your Witherhoard and then a super first, but make sure the Hunters tether has landed to get the bonus from the debuff, and then once you land do the Bait and Switch combo highlighted earlier. In almost all cases, the way Damage resistance combines is the same. There is no way promethous lens deals 285k burst damage :/. For each exotic that offers a damage resistance or reduces incoming damage perk, the following information applies: Most other cases, exotics, and other resistance attributes are in the Google sheet. With this, grenades are a good means of dealing supplemental damage, reload canceling, and increasing total damage for you and teammates if there is no Divinity or Tether active. 2022GamesToday-Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. I also only own a single legendary and no exotic weapons. Destiny 2 Damage Buffs/Debuffs + Stacking Graphic - Court. If you are using the values from your ingame Character Stats screen, calculate your Base Damage roll using the Base Roll Calculator and leave the Firearms scaling at 0 and the Headshot base multiplier at 1. How to Improve your DPS in Destiny 2 - Mobalytics Shadowshot Moebius Quiver and Vortex Grenade with Echo of Undermining, Izanagis Burden, and energy slot weapon, rocket launcher with auto-loading holster and explosive light, and charged with light mod. Environmental Damage is handled a little differently, and you only have about a 50% resistance to damage in those same supers. Used to visually compare two weapons by their stats, PvE DPS, and PvP stats. Is it safe to publish research papers in cooperation with Russian academics? Timur's Lash). Your email address will not be published. How to combine several legends in one frame. For Weapon Damage mods, you would useMajor Specto increase damage to Champions and other Elite enemies. This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. Welcome to Destiny In Depth - Destiny In Depth False Promises It is mandatory to procure user consent prior to running these cookies on your website. It drops on all Reverie Dawn armor. Comment *document.getElementById("comment").setAttribute("id","a4064d92c84210e1653087c9a4ddc865");document.getElementById("b7ae61571b").setAttribute("id","comment"); Save my name, email, and website in this browser for the next time I comment. Crest of the Fallen Star is a highly recommended exotic armor piece to pair with this super as it gives a straight damage buff and can be obtained through solo legendary lost sectors. This follows the trend of a compounded 7% increase in damage per level where there are four levels; 1.07x1.07x1.07x1.07 = 1.311. This was originally created from Pandapaxxy's spreadsheet, made up-to-date with all the new weapons since. For those who didn't: It's a Spreadsheet that contains all heavy and special weapons and is able to calculate total damage and various DPS metrics for you to compare both numerically as well as visually. Another thing to consider is debuff stacking with teammates. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); With over 1,7 Million monthly visitors and a combined 10,000+ hours playing Destiny 2, Blueberries.gg is here to help. View, compare your weapon recommended rolls and stats! Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. On Mar 15, 2022 9:19 am, by Gamer. Use the filters to compare lots of weapons at once. Bait and Switch is getting a large buff in season 17 to 35% bonus damage and plays well with Witherhoard and Izanagis Burden due to both those options only holding 1 shot. I also All new raid weapons have been added, Stats, recommend rolls etc. Could you provide some "calculation"? An example of this is shoot Izanagis Burden, reload cancel by swapping to a rocket launcher, shoot the rocket, then reload cancel the rocket by swapping back to Izanagis Burden (or dont reload cancel if using Auto-Loading Holster). Up to 75% resistance on top of normal super, but only for a brief moment. For example, if your warlock uses Well of Radiance and is using Radiant Light, they will give your first shot with your weapon a damage bonus. This option is not quite as good as the others because it would end up with you not having a primary ammo using weapon, but if you do not have access to any of the exotics or other legendary options is a pretty good replacement that can deal some damage. When using multiple weapons and/or bait and switch reload canceling is performed by weapon swapping and the occasional ability use. Attack rating 'caps' for levels below 20 also do not follow the commonly supposed "Attack/15" rule, but instead are rather arbitrary. (It helps to think of it as a kind of armour pierce). destiny 2 damage calculator - databaseen If a weapon's Attack rating is less than 300, then the Attack modifier is simply: Attack rating - Rarity modifier. The Witherhoard is shot before the super so the tick damage from Witherhoard is occurring when using your super because of the cast time. I've been obsessed with Destiny 2 for years now, and I hope to provide new and returning players with the guides and resources I wish I had when I first started. But if you are able to use it as efficiently as possible, it is the best option for damage. Your total amount of Critical Hit Chance. Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 39.5 AM (eg. Theoretically the Heavy Weapon archetypes and Special Weapon archetypes each have their own Weapon Modifiers as well, but it would take time for me to calculate and confirm them and I don't have much motivation to do that. you may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. Critical hit damage always rounds down, even if it's really really close to the next integer. Burning down a champion quickly, or for bosses with multiple damage phases, clearing a phase quickly. What does 'They're at four. For Example, the overshield from Saint-14s helm with Bubble is a different amount then the overshield from the defensive strike melee ability. For more information, please see our Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 30.5 AM (eg. We recently added a couple new features that have been in the making for quite a while so I thought I share them with everyone. What does "up to" mean in "is first up to launch"? Here is the order of inputs when using Bait and Switch: This perk is such a great option for DPS as it allows you to use other weapons for damage rather than performing a reload. Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 38.5 AM (eg. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 25.2 AM (eg. Is there a generic term for these trajectories? Another unique option as this grenade launcher gets most of its value from tick damage of an AoE pool left under the target. This is best paired with Vortex Grenade due the duration in which it lasts. The primary strategy with this technique if you are using one weapon for DPS is when you reload a weapon to reload cancel with an ability or super such as shooting Izanagis Burden, reload cancel by throwing a grenade, and repeat as seen in the clip in which a reload cancel is performed both with a weapon swap and grenade throw. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. Shoot Izanagis Burden and Reload for single charge shot. Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Destiny 2 See my comment in the question about the Trajan-C Sniper rifle, it has very low impact, but still deals a ton of damage. These are Attack rating, weapon archetype, what you're shooting at, and weapon perks. The chart goes in-depth into a lot of different features and factors, like the relationship between the Damage Bar with a player's shield and health in Destiny 2, Destiny 2 Swap to Heavy weapon with Bait and Switch, Shoot all shots in the Bait and Switch Weapon, Reload cancel Bait and Switch weapon by swapping to kinetic slot weapon. To begin, most tests were performed using a base damage from a consistent source where possible. Hello! Measurements for most tests were only taken from damage to the Shield portion of the Damage bar, as the Health portion is smaller and slightly more inconsistent. Copyright 2016-2023 All rights reserved by Gamers Net, Inc. Mobalytics isnt endorsed by Riot Games and doesnt reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. I thought impact affected the amount of damage you did to enemies of low level, where it caps the total damage you can do to them. I played Destiny upon its initial release in 2014 and switched over from console to PC upon its release Destiny 2. This technique is specific to usage of the bait and switch perk. This means that a 365 Attack weapon will start doing reduced damage to enemies under Lv24, a 331 against enemies under Lv22, and a 300 against enemies under Lv20. Damage Resist is for a single melee and stacks with charge to x3. I suppose if this post gets enough attention I'll consider doing them as well. Use the filters to compare lots of weapons at once. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. What were the poems other than those by Donne in the Melford Hall manuscript? Based on that, when choosing a Power weapon, always keep in mind the type of damage you need. These add together for a potential 15% increase in Damage received. Impact stat is how much damage you deal per shot. Void classes use debuff abilities as they can help keep the debuff going if the Divinity user needs to reload, shoots a rocket, or dies. Welcome to Destiny Reddit! This accounts for the body shot multiplier (1x damage), explosive rounds on body shot (50% bonus damage), crit shot multiplier against regular Mob enemies (2.5x AR, 3x PR/SR/HC), crit shot multiplier against the uncommon Major enemies (1.25x AR/HC, 1.5x PR, 1.35x SR), whether you're crit shooting a Cabal/Goblin/Hobgoblin who have lower crit multipliers (idk the numbers), or whether you're crit shooting a player in PvP (1.25x AR, 1.5x PR/SR/HC). It would seem that there are two curves that are combined to effect weapon damage. This value was then used to determine what the Base damage resistance was for some of these supers. High attack weapons deal more damage to higher level enemies than low attack weapons, but you just need to find a balance. For an non-upgraded 242 Attack Fatebringer, the Attack modifier is: 242 - 80 = 162. There is a little more nuance to what equipment is best than having everyone equip the same weapons that have the best output due to team damage buffs, boss debuffs, using supers for damage, ease of use, and general access to certain weapons and mods. Golden Gun or Blade Barrage Marksman and Celestial Nighthawk if using golden gun for precision damage bonus or Knock em Down and Star-Eater Scales if using Blade Barrage, and any group of weapons. So if you are using two of these simultaneously there is wasted damage output as the debuffs can be spaced out such that one player is utilizing higher damage output options rather than applying a redundant debuff. I have confirmed this by using a lot of different weapons and making several characters in the past, and have collaborated with a fellow Guardian whilst doing this to ensure my conclusions were accurate. Great for certain high damage options such as Reeds Regret and a stasis class. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! Cleaner SEARCH tab and overall tidy of the whole sheet, Removed the DPS tab and added it into the Full Stat List tab, Hid the Full Archetype TTK List and Reference tabs as they are just calculations, feel free to unhide them, Effective range calculations now match the formula by. Required fields are marked *. WebUpdate available. When using Divinity you can swap to a rocket, quickly shoot it, and let the rocket reload itself using the perk. I would not recommend stacking more than 3 mods as this increase drops below even elemental resist. See the spreadsheet for them, since there are so many and it would clutter this post. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Best in slot finder, damage calculator, recommended rolls and The Weapon Type Damage roll on your gloves. Reeds Regret is the main weapon that can be acquired with this perk combination. Well do the same thing and assume even class numbers across the board with 2 of each class. TTK Calculator - GitHub Pages These cookies will be stored in your browser only with your consent. Most Supers have about a 80% resistance. Global Debuffs cannot stack with each other (so no combining Divinity and Tractor Cannon). So, an Ascended 365 Fatebringer would have an Attack modifier of: (300 - 80) x 1.07log1.05025(365/300) = 288.38. It varies between guns even in the same. Crafting: Past weekend we added a new feature that was planned for a very long time. However, this decreases in effectiveness faster than other mods. It does not stack with itself. This Is a Calculator For Determining The Range of Your Weapon [In Meters] Minimum Range is the distance This allows grenades to weaken targets for a and applies a weaker version of the debuff that divinity and mobius quiver apply to enemies at 15%. I do know that the crit modifier is different on various weapons. Clearing weaker enemies faster than you could with a primary ammo weapon. 2023 BlueberriesGG All Rights Reserved, Privacy Policy Terms of Service Contact Us. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 39 AM (eg. Webyou may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 39 AM (eg. I went down a rabbit hole and was wondering what my theoretical damage could be if I pulled off Divinity, WoL, Focusing Lens, Sundering Glare, Wormgod x5, Roaring Flames x3, and One-Two Punch along with the strike modifiers (all of which I believe stack). This includes the subtopics of Weapon modifier, Attack modifier, Shot modifier, and Perk modifier. If you wanted to compare all solar pulse rifles, or aggressive shotguns etc. Impact will give you a rough idea of how large the single-shot damage will be relative to other weapons with the same Attack, but if you're comparing a lower Attack weapon with one with a higher Attack, you'll have to do some quick headmath to determine if the weapon will do the right kind of damage for your usage pattern, based on impact difference and rate of fire. I can't check at the moment but are you saying that two guns with the same damage rating and same rate of fire would have different damage per shot if the impact rating is different? Thus, two separate Attack modifier equations exist, and in the damage equation you use the Attack modifier that corresponds to the Attack rating of the weapon, pretty simple. I can only offer educated guesses on my experience while playing the game, and short of a developer jumping on here an answering flat out I doubt we will ever have a definitive answer. Damage buffs do in fact stack. Leave none alive. 3. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. It has a slow fire rate and generous aim assist allowing for easy damage. It is recommended to have 1 player in your team using this for 6 person activities and is not necessary to use during 3 person activities as the percent debuff isnt worth having one third of your damage being heavily diminished to increase the damage of the other two. In general at this point it's better to just testfire the weapon. The DPS of this super is fantastic and with the Celestial Nighthawk, an almost mandatory exotic helmet to use with this super, is a great way for a quick burst of damage and means of reload canceling which will be covered in techniques. Any group of weapons can be used with this player. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. There are a few things to consider when selecting your loadout with the main goal of DPS. Destiny 2 Damage Resistance PvE Guide | GuideScroll This weapon pairs well with any exotic mentioned above, especially Divinity which we will cover in the techniques section below. As a good example, Red Death has an impact significantly higher than other Pulse Rifles of its archetype, but it does the exact same amount of damage if you disregard ballistics modifiers. This information will be useful if you have all of the recommended weapons, mods, and exotic armor pieces or if you only have a few or none of them as some of these techniques are universally applicable. That document also includesSustained DPS in case you want to get into the nitty-gritty. I doubt impact is the damage per shot. e.g. Not sure how the attack value works but I guess higher attack just means more dmg to pve enemies. This website uses cookies to improve your experience while you navigate through the website. Another mod to become charged with light, this time the condition is picking up an orb of power. These are a weaker version of Auto-Loading holster as they progressively load a holstered weapon over a longer period of time, but are still extremely useful for snipers, linear fusion rifles, and other weapons without auto-loading holster. Destiny 2 This drop-off does not seem to have a cap. If exotic, how to get the catalyst and what it does. Sword blocking is highly dependent on both the frame of the sword, and the sword guard chosen. I Wish Infected Was A Permanent Featured Playlist Game A good summary of the whole ending. Light a spark and burn the dark. Minimum falloff distance: Maximum falloff distance: Minimum/maximum weapon damage: Weapon uses A spreadsheet document so that you can do your own damage calculations in a matter of seconds.

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destiny 2 damage calculator

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